Ralf Gerlich wrote:
Hi,
Paul Surgeon schrieb:
Well I think the best bang for the buck would be via some sort of
terrain LOD mechanism. Using primitives to draw every single feature
just isn't going to scale well.
Terrain LOD and primitives for every feature is not necessarily a
contradiction. At least there's progressive meshes, which can be used
for TINs.
A texture based approach like MSFS where the ground textures are
generated on the fly from vector data would be even better. Very low
poly count but high complexity.
I have to agree with the original poster - FS2004 looks much better
FS2004 looks better in many areas. However, I found the blurriness of
ground features on FS200x quite unrealistic and very dissatisfactory.
A little blurriness would not hurt in many areas. I still have to find a
river in reality with as sharp edges as in FlightGear ;) When generating
textures, one could do real curves and low resolution is a cheap way to
make banks smooth.
Roads and Railways are a different matter. but at least for the latter,
curves would really look much nicer.
Nine
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