On Mon, 03 Apr 2006 16:04:30 -0700, Andy wrote in message 
<[EMAIL PROTECTED]>:

> David Megginson wrote:
> > Collision detection and explosion animation are two different
> > things. With JSBSim, better collision detection is, if I remember
> > correctly, simply a matter of defining more contact points around
> > the aircraft body (e.g. in the nose, the end of the empennage, the
> > wingtips, etc.).
> >  I don't remember how it works in YASim.
> 
> Pretty much the same, except that you get contact points generated for
> you at the tips of all the surface and fuselage objects.  It's been my
> experience that this works really well, so there's no configuration
> file hook for adding your own.
> 
> I think the original report might have been that you can "bury" a fast
> moving aircraft under the ground.  The 100 Hz granularity of the FDM
> computations isn't able to detect the exact moment of collision.
> That's a much harder issue to solve; you'd have to extrapolate
> backwards to make it work.

..one way could be "check if I avoid it" and "uh-oh, better speed 
up now so we know when we (get) hit."

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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