Andy Ross wrote: > [redirecting to flightgear-devel] > If audio is required, then this ought to be tied to turbulence also, > or maybe to instantaneous acceleration changes (a delta of more than > YYY m/s^2 over the last 0.XX seconds triggers the start of a "whump" > sound).
I have been thinking about the audio aspect for a while, though not in the context of stalls. I think that a broader approach of linking certain sounds such as rattles and whumps to various types of changes in acceleration and some calculated vibration property would add a lot of realism. This would buy you sound from turbulence, violent maneuvers, wheel rolling, and wind shear. Unfortunately I have not had a chance to play with the idea yet, but I do have some handwritten notes that I would be willing to share. It would be nice to have a script for all the models to use that would provide a few easy to link to properties for various mechanical sounds. Josh ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel