On Wed, 12 Apr 2006 21:09:55 -0400
Rob Oates wrote:
>
> Hmm, I haven't noticed any problems with hgtchop as of yet...at least no
> messages while converting the srtm's to *.arr.gz. file format.
> 
> I compiled my version of terragear using
> 
> Simgear 0.3.9 and Terragear CVS
> 
> however, I still havve a ways before I get to building the completed
> scenery...

I compiled mine using CVS everything.  I hope *that* isn't an issue.

hgtchop didn't freak out for me; it was more of a subtle clue that
there were problems that manifested themselves later at the end of
the chain.  When you run hgtchop on the data and produce the *.arr.gz
files, hgtchop prints status info on each tile to the screen.  Does
that all look OK?  Mine looked just fine, *except* when it printed
the lat/lon of the tile where it was working, there were non-Latin-1
characters (non alphanumeric symbols) in there, which occasionally
caused beeping (ctrl-g, the keyboard bell) when it tried to print
them on the screen.  Otherwise it looked perfectly fine.  But that
was the first sign that something was up.

I'm starting to wonder now if it's not a porting issue -- I'm on an
AMD64 machine in 64-bit mode.  Most 32-bit code is good to go as-is
-- just need a recompile.  That was the case for plib/SimGear/FG,
for instance.  But very occasionally that's not true (cf. a 64-bit
version of OpenOffice).

-c


-- 
Chris Metzler                   [EMAIL PROTECTED]
                (remove "snip-me." to email)

"As a child I understood how to give; I have forgotten this grace since I
have become civilized." - Chief Luther Standing Bear

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