Am Freitag, den 02.06.2006, 23:03 +1200 schrieb dene maxwell:
> Thanks Detlef, was the answer I was half expecting but was unsure how wise 
> it would be to proliferate xml files 'specially model specific like that... 
> I suppose if you include them in the distro and place them where they are 
> not going to cause problems {/Aircraft/(myAC)/Models} then they should be 
> ok.... I suppose this foile could also include an animation for 
> tail-draggers that puts the tail on the ground when "on-ground" and "ktas"< 
> say 50knts yeah?
> 
Haven't tried this yet, but it should be possible. Good Point though. I
will try this out.

Greetings

Detlef

http://www.sol2500.net/flightgear


> :-D ene
> 
> 
> >From: Detlef Faber <[EMAIL PROTECTED]>
> >Reply-To: FlightGear developers discussions 
> ><flightgear-devel@lists.sourceforge.net>
> >To: FlightGear developers discussions 
> ><flightgear-devel@lists.sourceforge.net>
> >Subject: Re: [Flightgear-devel] AI Models -what files?
> >Date: Fri, 02 Jun 2006 08:46:25 +0200
> >
> >Am Freitag, den 02.06.2006, 13:12 +1200 schrieb dene maxwell:
> > > Hi all,
> > > I'm trying to using various aicraft in an AI scenario... The J3 cub 
> >looks
> > > good model-wise with a small animation problem (more on that below), but 
> >the
> > > Spitfire looks terrible!!! I using
> > > Aircraft/Spitfire/Models/spitfire_model.xml but part of the fuselage and
> > > inboard wings are missing.
> > >
> > > when using aircraft models in AI scenarios...what is the best file to 
> >use (
> > > some like Aircraft/Spitfire/spitfireIIa.xml actually stop FG from 
> >loading
> > > (098a/win Me)
> > >
> > > The other problem is the propellers aren't turning (in either the J3 cub 
> >or
> > > spitfire) and I can't find the property (in the internal 
> >browser/property
> > > tree) that would turn the engines on and presumably start the prop 
> >turning.
> > >
> >The AI Models use the same properties your aircraft uses. If your gear
> >is out, the gear of the AI Aircraft is out too, and retracts if you
> >retract it.
> >
> >I helped myself by creating an extra "AI-Model"-xml file. Just a copy of
> >the original models xml file, but I commented out the 3d cockpit and
> >interiour models and set the properties for gear and prop to values that
> >are always matched (e.g. propdisk visible at rpm below 10000).
> >
> >That's just a quick fix but I've not yet discovered how to make it
> >properly.
> >
> >Greetings
> >
> >Detlef
> >
> >http://www.sol2500.net/flightgear
> >
> >
> > > Regards
> > > Dene
> > >
> > > _________________________________________________________________
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> > >
> > >
> > >
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> >
> >
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