Am Freitag, den 02.06.2006, 23:03 +1200 schrieb dene maxwell: > Thanks Detlef, was the answer I was half expecting but was unsure how wise > it would be to proliferate xml files 'specially model specific like that... > I suppose if you include them in the distro and place them where they are > not going to cause problems {/Aircraft/(myAC)/Models} then they should be > ok.... I suppose this foile could also include an animation for > tail-draggers that puts the tail on the ground when "on-ground" and "ktas"< > say 50knts yeah? > Haven't tried this yet, but it should be possible. Good Point though. I will try this out.
Greetings Detlef http://www.sol2500.net/flightgear > :-D ene > > > >From: Detlef Faber <[EMAIL PROTECTED]> > >Reply-To: FlightGear developers discussions > ><flightgear-devel@lists.sourceforge.net> > >To: FlightGear developers discussions > ><flightgear-devel@lists.sourceforge.net> > >Subject: Re: [Flightgear-devel] AI Models -what files? > >Date: Fri, 02 Jun 2006 08:46:25 +0200 > > > >Am Freitag, den 02.06.2006, 13:12 +1200 schrieb dene maxwell: > > > Hi all, > > > I'm trying to using various aicraft in an AI scenario... The J3 cub > >looks > > > good model-wise with a small animation problem (more on that below), but > >the > > > Spitfire looks terrible!!! I using > > > Aircraft/Spitfire/Models/spitfire_model.xml but part of the fuselage and > > > inboard wings are missing. > > > > > > when using aircraft models in AI scenarios...what is the best file to > >use ( > > > some like Aircraft/Spitfire/spitfireIIa.xml actually stop FG from > >loading > > > (098a/win Me) > > > > > > The other problem is the propellers aren't turning (in either the J3 cub > >or > > > spitfire) and I can't find the property (in the internal > >browser/property > > > tree) that would turn the engines on and presumably start the prop > >turning. > > > > >The AI Models use the same properties your aircraft uses. If your gear > >is out, the gear of the AI Aircraft is out too, and retracts if you > >retract it. > > > >I helped myself by creating an extra "AI-Model"-xml file. Just a copy of > >the original models xml file, but I commented out the 3d cockpit and > >interiour models and set the properties for gear and prop to values that > >are always matched (e.g. propdisk visible at rpm below 10000). > > > >That's just a quick fix but I've not yet discovered how to make it > >properly. > > > >Greetings > > > >Detlef > > > >http://www.sol2500.net/flightgear > > > > > > > Regards > > > Dene > > > > > > _________________________________________________________________ > > > Become a fitness fanatic @ http://xtramsn.co.nz/health > > > > > > > > > > > > _______________________________________________ > > > Flightgear-devel mailing list > > > Flightgear-devel@lists.sourceforge.net > > > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > > > > > >_______________________________________________ > >Flightgear-devel mailing list > >Flightgear-devel@lists.sourceforge.net > >https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > _________________________________________________________________ > Need more speed? Get Xtra Broadband @ > http://jetstream.xtra.co.nz/chm/0,,202853-1000,00.html > > > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel