Am Dienstag, den 06.06.2006, 19:48 +0200 schrieb Christian Mayer: > (*) I'm assuming that the proprietary aircraft doesn't derive of any > preexisting material (like textures) in FGFS. > This might become complex > with the cofiguration XML files as they must be written from scratch > IMHO.
But what about nasal script code in a xml file that is written from scratch but makes use of flightgear's nasal implementation? Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel