Hi, I've put up a new brief tutorial for not-so-experienced FGFS modelling developers. It focuses on basic principles about Simgear XML animations applied on a simple CAT II/III separation ground marking.
The example teaches how to apply a simple texture to a planar object with Blender, make an object not act as an obstacle on the ground, how to set a basic LOD (level of details) range and how to make an object not cast any shadow. I am confident new scenery addon developers will find simple usage instructions inside this short lesson, while following a step by step guide which will ensure they get something complete in a short time without the need to read many long docs. Experienced modellers will not find nothing new though. The URL: http://www.geocities.com/robitabu/blender_catii-ii_markings/catii-iii_markings.html Any suggestion/correction is welcome, of course :-) cheers, Roberto -- "Feel free" – 10 GB Mailbox, 100 FreeSMS/Monat ... Jetzt GMX TopMail testen: http://www.gmx.net/de/go/topmail Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel