Hi,
 I've put up a new brief tutorial for not-so-experienced FGFS modelling 
developers. It focuses on basic principles about Simgear XML animations applied 
on a simple CAT II/III separation ground marking.

The example teaches how to apply a simple texture to a planar object with 
Blender, make an object not act as an obstacle on the ground, how to set a 
basic LOD (level of details) range and how to make an object not cast any 
shadow.

I am confident new scenery addon developers will find simple usage instructions 
inside this short lesson, while following a step by step guide which will 
ensure they get something complete in a short time without the need to read 
many long docs. Experienced modellers will not find nothing new though.

The URL: 
http://www.geocities.com/robitabu/blender_catii-ii_markings/catii-iii_markings.html


Any suggestion/correction is welcome, of course :-)

   cheers,
     Roberto

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