* Mathias Fröhlich -- Saturday 01 July 2006 09:28:
> What do you think about putting that stuff into the scenegraph [...]

BTW: this is already doable via render-to-texture. Unfortunately, I
can't find the reason why the contents appear quite dark and the
settings that work well on the 2D/3D HUD don't work there.

I have this test section in the bo105's instrumentation config:

  <hud>
    <name>hud</name>
    <number>0</number>
    <path>Aircraft/f16/Hud/f16.xml</path>
    <x-scale>2</x-scale>
    <y-scale>2</y-scale>
    <texture>Aircraft/bo105/Instruments/hud/hud.rgb</texture>
  </hud>

The <texture> entry defines the virtual texture path that can be
mapped to a HUD (or other) face.

m.

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