Mark wrote: > Hi Steve, > > which line do you mean? The surface of the earth cutting of the sundisc? > I agree this looks too sharp but I don't know how this could be improved > with standards means. > At least the sun's halos are blended with the fog already. >
I've been wondering about placing a short cylinder between the sky dome and the terrain. This would have "fog" color at the base and blend to completely transparant at the top. This would help hide the outer fringe of the tiles in some circumstances, and it would allow things like the sun and moon to blend smoothly into the "true" horizon. This could also help with sky dome -> earth transition problems in various areas. We might consider moving this cylinder up and down to match the current view point altitude. This should be really easy to implement without needing any fancy opengl tricks (maybe make it part of they sky dome model), but I just haven't had time to try it out. Curt. -- Curtis Olson http://baron.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

