Hi Curt, I've been thinking about the idea with the cylinder the last days. What I like about it is, that this way the fog of the distant objects is thicker at ground-level and gets thinner with increasing altitude. And it's less stress on the hardware than shaders. The cylinder could be part of the SGSky class, maybe as atmosphere-object.
But I want to get the sun ready before touching anything else. So if anyone else would like to try out implementing the cylinder, that would be great.-) Bye, Mark Curtis L. Olson wrote: > Mark wrote: > >> Hi Steve, >> >> which line do you mean? The surface of the earth cutting of the sundisc? >> I agree this looks too sharp but I don't know how this could be improved >> with standards means. >> At least the sun's halos are blended with the fog already. >> >> > > I've been wondering about placing a short cylinder between the sky dome > and the terrain. This would have "fog" color at the base and blend to > completely transparant at the top. This would help hide the outer > fringe of the tiles in some circumstances, and it would allow things > like the sun and moon to blend smoothly into the "true" horizon. This > could also help with sky dome -> earth transition problems in various > areas. We might consider moving this cylinder up and down to match the > current view point altitude. This should be really easy to implement > without needing any fancy opengl tricks (maybe make it part of they sky > dome model), but I just haven't had time to try it out. > > Curt. > > ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel