"Julien Pierru" wrote:

> A few questions arise, first what do you guys think about an authentication
> system, second what would be the best way of implementing it within FG and
> third would it be limited to be used by the tracking system or as a way of
> moderating the mp servers.

Yes, I am 'pro' user authentification or at least "identification"
because sooner or later the multiplayer system won't be feasible
without: Once the MP servers gain more popularity that chances of abuse
increase.

Erecting a system that simply serves user authentication is not a big
deal and could easily be done using standard procedures. Someone would
set up an LDAP directory and add some simple user management tool where
a group of maintainters could deal with the user requests. The required
client libraries are available on almost _every_ platform and for
example you can easily attach an Apache web server to such a directory.

In order to prevent user passwords being handled within FlightGear I
propose some cookie-based system where the user registers his user name
and callsign with the authentication server and afterwards recieves a
cookie (sort of a public key). FG now would send the cookie to identify
itself with the MP servers and the MP servers themselves would validate
the cookie with the authentication server.

Or something like that ....

        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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