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George Patterson schrieb:
> As an idea, could we add a section to say what ip addresses range to
> expect the packets to orginate from. This would help protect the key
> against being brute forced. This way we may not even need to do the
> public/private key thing but instead a hash (MD5 perhaps??) of
> containing the players name and a key phrase of the user's choice.

The IP range will not work. There are too many cases where the IP can
change to other networks. Think of home, work and public WLAN. Or when
you switch your ISP.

Just take a long enough token and everything is fine. The time to brute
force it can be made as long as we want to. *AND* there's nothing gained
by a "stolen" call sign. At least nothing that justifies the bandwidth
for a brute force attac.

I'd be more worried about an outdating mechanism that throws out all
callsigns that weren't used for a long time.

> A simple front end would need to be created (Probably web based but cli
> might work also). 

I've done quite a lot of PHP and LDAP so I can tell you that it's easy
to create web applications using it.
But for administration I suggest that you stick with the normal LDAP
administration programms. Softerra (comercial, Windos) was quite good.
Under Linux I've used GQ (GPL, very unstable 2-3 years ago - but it
seems that they've got a 1.0 version now).

CU,
Christian

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