> > From: "Curtis L. Olson" > > > <snip> > > > > With this mechanism, your own flight dynamics code can do the check for > > ground collision, your gear modeling code will know the local ground > > elevation (which can change as you taxi) and you can test yourself for a > > crash condition. > > > > This is the way it is done, but I was just wondering if it wouldn't be > better to do it on the graphics side. Maybe it would be good > idea to test 3 (or more) axes parallel to the aircraft trajectory for > intersections with non-model > polys. Isn't there code that does something like that, at least > for the perpendicular to ground axis? > > Jim
Just so it would not interfere with normal ground reactions done by the flight dynamics models. I think the above suggestion might be asking for trouble. Maybe a better way would be to make available terrain (or other object) information to the flight model and let the flight model do the physical interaction. Jon ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel