> > From: "Curtis L. Olson"
> >
> <snip>
> >
> > With this mechanism, your own flight dynamics code can do the check for
> > ground collision, your gear modeling code will know the local ground
> > elevation (which can change as you taxi) and you can test yourself for a
> > crash condition.
> >
>
> This is the way it is done,  but I was just wondering if it wouldn't be
> better to do it on the graphics side.  Maybe it would be good
> idea to test 3 (or more) axes parallel to the aircraft trajectory for
> intersections with non-model
> polys.  Isn't there code that does something like that, at least
> for the perpendicular to ground axis?
>
> Jim

Just so it would not interfere with normal ground reactions done by the
flight dynamics models. I think the above suggestion might be asking for
trouble. Maybe a better way would be to make available terrain (or other
object) information to the flight model and let the flight model do the
physical interaction.

Jon


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