On Friday 08 September 2006 19:45, Buchanan, Stuart wrote: > Two suggestions off the top of my head. > > 1) Write a MP proxy to run on an additional machine which broadcasts the > position data to the slaves and passes through the master's position data > to the MP server. Doesn't sound too unreasonable though I'm not going to > volunteer! Architecturally this is nice, as from the MP server's > perspective there is a single aircraft. > > 2) Write/enhance an I/O protocol to pass the /ai/models/multiplayer[] tree > to the slaves. You'll need to decide how many MP a/c to display at once. Please don't just send the whole tree. We need to distinguish between properties that are required to display a model correct and between properties that are only there for whatever reason. It would be good if we could just use the same mechanisms to push the local main aircraft over the line and for that thing you don't want to push the whole property tree below / over the line ...
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