Thanx Durk.

I asked that question because I want to contribute with some traffic
patterns. Most flights are very hard or impossible to track, so I
collect data flights from the airports website. Then I schedule them
manually on fleet size number  (planning to write C++ source for
automatic random schedule, knowing the destination, airiliner, and fleet
size) .


Durk Talsma wrote:
> Hi Darko,
>
> Well, I can only speak for myself, but I would say that my goal is to achieve 
> "ever increasing realism through constant refinement". I'd like to have 
> something that feels realistic, in the sense that the right amount of 
> traffic, and with approximately the right liveries, is present at each 
> airport. This could mean that we go through a phase where everything is 
> driven by random traffic. but I'd like to keep the option open to have 
> realistic schedules. I certainly don't have the entire flight schedule of 
> each airline in memory, but there are a limited nr of flights for which I 
> know the departure time (i.e. those, I've travelled with as a passenger in 
> real-life). It's pretty cool to see those behave in FlightGear (or FS2004 for 
> that matter) as they would in reality. 
>
> FWIW, keeping traffic 100% realistic is most likely going to be a logistic 
> nightmare, but if we can get something that approximates it then that would 
> be great. 
>
> Also note that the AI system shouldn't be limited to airline traffic, but 
> should also include general aviation, and military traffic. I started with 
> airline stuff, because that's the most visible type of traffic in my home 
> area, and also the type of traffic I have a test database for. If you look at 
> the ground network / schedule documentation, and the C++ source code, you 
> might find hooks for other traffic types as well. I just haven't had the 
> chance to work on that though...
>
> Cheers,
> Durk
>
>
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http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
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