It was :-)

Moving FG over to OSG raises the possibility of creating a multi-screen 
system with a single machine using a dual-headed video card in the AGP 
slot and one or more PCI graphics cards.  I messed around with the idea 
a few months ago and had three monitors on a single machine with a very 
large virtual screen, but never got around to finding how to individual 
address each monitor from an application program.

Have also been experimenting with curved reflective surfaces trying to 
remove/reduce the distortions caused by mapping a 3D world onto a 2D 
plane. Idea is to project an image onto the surface and then reflect it 
onto a curved screen. Since the surfaces tend to be parabolas, getting 
the shape right is a bit more difficult than a circle with a constant 
radius.

Now here is a thought I'll throw on the table.   Could one render the 
flightgear screen to a texture and then paste the texture onto an 
mathematically defined surface of appropriate dimensions and curvature? 
Kind of a virtual lense.  60 degrees per view, three channels and you 
have a 180 degree field of view.  would that work in lieu of a 
mechanical solution?  Any optics experts out there?

Regards
John W.

 
Curtis Olson wrote:

> On 11/1/06, John Wojnaroski <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     Of course some of us work for universities with nice research
>     budgets to
>     buy all sorts of high end gear
>
>
>
> On the outside chance that was directed at me I'll just reply that I 
> wish more of that budget was spent on salaries instead of simulator 
> gear. :-)  Hehe, I *joke* that I should make up the difference by 
> turning around and selling half of their stuff on ebay. :-)
>
> Curt.
> -- 
> Curtis Olson - University of Minnesota - FlightGear Project
> http://baron.flightgear.org/~curt/ 
> <http://baron.flightgear.org/%7Ecurt/>   
> http://www.humanfirst.umn.edu/  http://www.flightgear.org
> Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
>
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