Quoting Roberto Inzerillo : > Hi, > I've got a question about OpenGL shadows. In the picture > http://www.laubfrosch.it/public/tmp/squared_shadow.jpg you can see the > shadow is sqaured. > > Does this depend on my graphic card, on the OpenGL interface, on Plib, > or is FlightGear not capable of rendering smooth shadows on rounded > surfaces (of course, I know those surfaces are not really rounded, since > they are made of many plane polygons).
It just depends on the number of facets you used to model your aircraft. You already know that a model is made of triangles and quads and if it looks rounded, it's only because colors are interpolated between vertices, depending on normals. If you remove the 'smooth' attributes, you'll see that a quad is fully lit or fully shaded because its normal point toward the sun or not. -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel