Quoting Roberto Inzerillo :

> Hi,
>  I've got a question about OpenGL shadows. In the picture
> http://www.laubfrosch.it/public/tmp/squared_shadow.jpg you can see the
> shadow is sqaured.
>
> Does this depend on my graphic card, on the OpenGL interface, on Plib,
> or is FlightGear not capable of rendering smooth shadows on rounded
> surfaces (of course, I know those surfaces are not really rounded, since
> they are made of many plane polygons).

It just depends on the number of facets you used to model your aircraft. You
already know that a model is made of triangles and quads and if it looks
rounded, it's only because colors are interpolated between vertices, depending
on normals. If you remove the 'smooth' attributes, you'll see that a quad is
fully lit or fully shaded because its normal point toward the sun or not.

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr                      Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/               FlightGear Scenery Designer

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