> It just depends on the number of facets you used to model your aircraft. You > already know that a model is made of triangles and quads and if it looks > rounded, it's only because colors are interpolated between vertices, depending > on normals. If you remove the 'smooth' attributes, you'll see that a quad is > fully lit or fully shaded because its normal point toward the sun or not. > > -Fred > Thanks Fred, I already know all that stuff about facets, normal smoothing and so on :-) The question regards the possibility (or impossibility) of FlightGear (or the OpenGL interface) to proper render smoothed shadows. Those faces in the image are already normal-smoothed, hence pixel colors are interpolated between contiguous edges; you can clearly see how the grey color of the rounded surfaces is smooth shaded. But the shadows are not. Is this a FlightGear related issue or other graphic cards do smooth those shadows too?
Image http://www.laubfrosch.it/public/tmp/tie-005.jpg shows a rounded surface which is not normal-smoothed either. Look at the difference. That does pertain to surface colour interpolation only. My question instead is about the shadows. Roberto ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel