i've found here (pentium D 805) :

okay, we lost 3d clouds and some shiny transparencies, but...

the frame rate, although lower, gave me a smoother play. no bigger
drops, like with the plib branch.

in general, it left the impression of a more robust fgfs

just my 3cents

(sorry for the bad english)

On 11/7/06, Lou Sanchez-Chopitea <[EMAIL PROTECTED]> wrote:
> Hi,
> Curtis Olson wrote:
>
> > On 11/7/06, *leee* <[EMAIL PROTECTED]
> > <mailto:[EMAIL PROTECTED]>> wrote:
> >
> >     I suspect that the graphics will prove to be the trickiest problem
> >     - it's by
> >     far the greatest resource user -
> >
> >
> >
> > Right, in all this we need to remember that in all our past
> > benchmarking, the graphics themselves account for 90-95% of the
> > workload.  OSG provides some opportunities to thread the graphics
> > rendering itself, but beyond that, the remaining 5-10% of
> > computational effort is pretty small in comparison.  Further dividing
> > that up into additional threads may not be such a huge win, unless as
> > Durk says there are tasks that are "bursty" like metar fetching which
> > has to block on network IO ... that makes a lot of sense to put into a
> > separate thread, but does anyone realize the pain we wen through to
> > debug that simple task?  And then does anyone recall that a subsequent
> > patch broke it all again and we had to wind all the way through the
> > process and figure it all out again.  Lot's of pain was endured by at
> > least a couple developers to make that work.
>
>     That's OK, I foresee (and am currently feeling) more pain, since FG
> won't run on my system (dual Athlon system running Core 5). Hasn't ever
> worked even in Plib days. Working on the FG threading is something that
> interests me since I am looking at such things at work right now.
>
> > So yes, threading does indeed make sense in certain specific contexts,
> > but we need to be really careful about what we do, exactly why we do,
> > and what specific peformance benefits we *know* we will get by
> > threading some new task.
> >
> > Curt.
> > --
> > Curtis Olson - University of Minnesota - FlightGear Project
> > http://baron.flightgear.org/~curt/
> > <http://baron.flightgear.org/%7Ecurt/>
> > http://www.humanfirst.umn.edu/  http://www.flightgear.org
> > Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
> >
> >------------------------------------------------------------------------
> >
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> >
> >
> Cheers
>
> Lou
>
>
>
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