Andy Ross schrieb:
> ..
>
> I'll just say it: the OSG port is, as of today, an unmitigated
> disaster
Sorry, but no, no , no! 

>  that should *never* have been applied to CVS in the state it
> is in.  Apologies in advance if that offends someone.
>
> Andy
>
>   
Hi Andy,
as I am no core developer I followed this discussion until now staying
quite. But as this discussion now goes a *very* wrong and bad way I
would feel guilty not to tell my opinion

1. One can discuss whether it was a good decision to put the OSG branch
on CVS head. Might be we should learn that this is not a good decision
for a state of development pretty ready for a new official version ("pre
OSG FG" 0.9.11). But generally spoken I regard the CVS as a development
branch and if such a big task is done everybody has to live with a
partially broken state for a while. This is the same in all other
development branches of projects I am looking for and if I update the
development branch I have to accept the actual state, sometimes "does
not compile" or "does not work".
As I cannot fix it as a user I can only give feedback and hope for fixes
from specialists.
This is the same for me with the actual development of FG. And absolute
no problem for me though I am now in the end of the development of a
scenery with many hours put in which does not display in all features in
the OSG compile. Therefore I use the PLIB version for further
development until Mathias has got on with his work.
2. An the last part is most important for me "Mathias has got on with
his work". The only contribution from other sides was the ground-tile
fix until now. Some people are contributing with positive meant
feedback, reporting the bugs, but not complaining, only in the sense of
"helping".
Otherwise there were a lot of complaints on this list, but no further
helping hand for Mathias. And he was off home for some days. So give him
a real chance to make fixes and go on with his work.
This all is a big task for a single coder. I don't know how many people
would be working on this in a commercial project, but this is an
excellent job Mathias is doing. I  was very surprised after I tested the
very first version of FG-OSG what did already work because I thought of
many more bugs or lacking features. In fact, I made very long
testflights over the last time and found this OSG version pretty usable
with a medium power pc.
3. Therefore, please let us stop this irritating and contraproductive
discussion. If anyone will make further development on the PLIB branch,
whoever would stop him in an OpenSource project??? But it would be a
good idea that this developer cares for the porting of these features to
the OSG branch whenever he means that OSG is ready for it - this is not
Mathias job.
4. And at last, while doing this work with the actual scenery and
learning/testing a lot I wished that there were some better possibilties
- on terrain texturing like with other sims, multitexturing, working
transparency features (actual plib-bug: "shining through transparancy"),
etc. And I would like that we can get working landing lights and scenery
lights in the future as better water textures. OSG can help a lot with
this as other projects show.

Please, stop the discussion for now. We all can learn that next time
there should be more general consense about the way changes should be
done. But for now let us go forward with the necessary work.
Thank you!
Regards
Georg EDDW

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