Hi Detlef,

thanks for your explanation. The idea to try to load multiplayer 
aircrafts from another directory-tree first is compatible with your 
concept. The xml File stored in the other directory-tree could load you 
r...-ai.xml file.

Has anyone a good idea for the naming of this directory? (For 
simplification of the string operations it should have the same length 
as aircraft has).

Maik
Detlef Faber schrieb am 14.11.2006 08:11:
> Am Montag, den 13.11.2006, 23:45 +0100 schrieb Maik Justus:
>   
>> Hi Detlef,
>> Detlef Faber schrieb:
>>     
>>> I've made a detail- and texturesize reduced Version of some of my
>>> aircraft (the bf109 and the ju52) for AI Use and static Display. I put
>>> it into /Models/Geometry/ so I can use the same .ac model for both AI
>>> and static. There is an -ai.xml file (uses Denes velocity based
>>> animations), and a -static.xml file, to get the offsets right.
>>>
>>> Greetings
>>>
>>> Detlef
>>>   
>>>       
>> How do you detect, that an ai-aircraft is loaded?
>>     
>
> The -static.xml can be placed by the UFO, the -ai.xml is called by the
> AI Scenario. I'll make an example AI Scenario to demonstrate this.
>
> Greetings
>
> Detlef
>   


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