Hi Detlef, thanks for your explanation. The idea to try to load multiplayer aircrafts from another directory-tree first is compatible with your concept. The xml File stored in the other directory-tree could load you r...-ai.xml file.
Has anyone a good idea for the naming of this directory? (For simplification of the string operations it should have the same length as aircraft has). Maik Detlef Faber schrieb am 14.11.2006 08:11: > Am Montag, den 13.11.2006, 23:45 +0100 schrieb Maik Justus: > >> Hi Detlef, >> Detlef Faber schrieb: >> >>> I've made a detail- and texturesize reduced Version of some of my >>> aircraft (the bf109 and the ju52) for AI Use and static Display. I put >>> it into /Models/Geometry/ so I can use the same .ac model for both AI >>> and static. There is an -ai.xml file (uses Denes velocity based >>> animations), and a -static.xml file, to get the offsets right. >>> >>> Greetings >>> >>> Detlef >>> >>> >> How do you detect, that an ai-aircraft is loaded? >> > > The -static.xml can be placed by the UFO, the -ai.xml is called by the > AI Scenario. I'll make an example AI Scenario to demonstrate this. > > Greetings > > Detlef > ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel