On Tue, 14 Nov 2006 15:28:44 +0100 Tim Moore wrote: > > I'd like to see markings on the tarmac for aircraft parking, as well as > the taxi centerlines that lead to them. I'd like to see runway > hold-short points on the tarmac. I'd like to see taxiways and runways > that have nice fillets where they intersect as well as proper > intersecting centerlines. > > I'm not saying that this is all trivial :), but if there is going to be > more information about the airport ground network available, it would be > nice to draw a representation of it too.
That's what I thought you meant, but I wanted to make sure before I started writing about something that would then turn out to have nothing to do with your question. In the future, someone may write code that produces this stuff, and writes it onto the textured ground at the appropriate locations (IIRC, writing graphics onto the texturing is a fairly recent addition to fgfs). But in the meantime, it's worth noting that you can do these things right now in a less elegant fashion, by creating "3d" objects in e.g. Blender (or AC3D or 3DMax or the software of your choice) which are one-sided planes, have texturing on their one side, and are placed so that they lie flat upon the ground. To get an idea of how to go about it, take a look at this nice tutorial on the Wiki from Roberto Inzerillo: http://wiki.flightgear.org/flightgear_wiki/index.php?title=Blender_Ground_Signs_Tutorial Like I said, this isn't the most elegant way to do these things; but it works right now. -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear
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