Hi Vassilii,

On Wednesday 15 November 2006 13:03, Vassilii Khachaturov wrote:
> Two things I forgot to report yesterday and that still happen:
> 1) the initial loading (splash screen) stage takes longer with the OSG
> version than the plib one (once loaded, OSG is better)
Hmm. I have not timed that.
I would think that we can improve something.

> 2) the osg version spews a multitude of
> Warning: detected OpenGL error 'invalid enumerant' after RenderBin::draw(,)
> while running on the terminal.
It would be interesting where that happens.
osg::State checks for the gl error state every now and than.
If you find that just annoying you can switch that off by playing with the  

sceneView->getState()->setCheckForGLErrors(osg::State::ONCE_PER_ATTRIBUTE);

line in renderer.cxx.
But much more useful, comment in the above line which checks the error state 
past every applied state. This way we might get an idea what is wrong and we 
might be able what we must do to fix.

BTW: I see that error you reported with the free r300 driver just past a 
glPushAttrib(..ALL..);
I believe that this is not a problem at all. But if yours happens somewhere 
different it would be really interresting why ...

   Greetings

           Mathias

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