On Nov 18, 2006, at 9:34 AM, Martin Spott wrote:
> PLIB 1.8.4 is very old and was released with known bugs, some of the
> features in FlightGear require PLIB CVS in order to work correctly.
> I'm
> completely uncertain if this relates in any way to the geometry of the
> sun, but you could at least have a try,
Thanks!
I checked out the plib cvs and built fgfs, which made me to change
GUI/dialog.c a bit but it's OK.
I compiled everything and ran it.... finding the same rectangle... sigh.
On Nov 18, 2006 at 10:42 PM, ppm wrote:
> This might not be 'help'..., but certainly same thing happens here:
> iBook G4 with ATI Mobility Radeon 9200
>
> I tested both 0.9.10 PPC / Universal. Sun itself seems rendered same
> on two versions.
> But surrounding light ('flare'?) doesn't seem rendered correctly.
>
> Thank you for your work on Universal version, Tat!
You're welcome and thanks for the report. it helps me a lot!
What you said is exactly the same as I see here, so this is not the
hardware specific problem.
Now I'm searching a target to lock on. so let me give some more time ;-)
On Nov 19, 2006, at 1:09 AM, Mark wrote:
> in 0.9.10 the sun was represented by a sphere and a square texture for
> the halo.
> So what your seeing is actually the halo texture. At sundown the whole
> object is tilted and so it looks like a triangle, because you just
> don't
> see the the other half of the texture. There's nothing wrong with
> this.
>
> However there seems to be a problem with transparency / alpha
> channel in
> your build. Normally the halo blends in smoothly and the edges aren't
> visible.
> Maybe this helps to point you in the right direction.
>
> I'd also check the PLIB version used, as Martin already said.
I really appreciate your help. I've read SimGear / PLIB source and
now have the same opinion.
This rendering is done at simgear/scene/sky/oursun.cxx, especially in
halo related methods / funcs.
Weird thing about this is that it draws the sun as almost big solid
color rectangle.
As two different versions of PLIB have the same result, I think it
has something to do with SimGear.
I'm changing some code so I can try and error about this.
Or should I try another version of SimGear?
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Tatsuhiro Nishioka
Mail: [EMAIL PROTECTED]
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