Hi again, I'm pretty sure it's not a problem with Simgear. After all the code has been this way for 3-4 years.
I've had analog problems when developing the sun code in cvs. When there isn't a file for the texture or the file is defective, the texture is displayed as a solid square. Or it's filled with a red-white checkerboard (depending on platform). If you have Gimp, please take a look at <FG-base-dir>/Textures/Sky/halo.rgba and see if it's ok. Also make sure your not using the data-package from cvs because the sun-textures were redone/renamed. And of course the GL/GLUT versions should be up to date (which they probably are - didn't check that :-) Are there any errors on the console when running? Mark Tatsuhiro Nishioka wrote: > On Nov 18, 2006, at 9:34 AM, Martin Spott wrote: > >> PLIB 1.8.4 is very old and was released with known bugs, some of the >> features in FlightGear require PLIB CVS in order to work correctly. >> I'm >> completely uncertain if this relates in any way to the geometry of the >> sun, but you could at least have a try, >> > > Thanks! > I checked out the plib cvs and built fgfs, which made me to change > GUI/dialog.c a bit but it's OK. > I compiled everything and ran it.... finding the same rectangle... sigh. > > On Nov 18, 2006 at 10:42 PM, ppm wrote: > >> This might not be 'help'..., but certainly same thing happens here: >> iBook G4 with ATI Mobility Radeon 9200 >> >> I tested both 0.9.10 PPC / Universal. Sun itself seems rendered same >> on two versions. >> But surrounding light ('flare'?) doesn't seem rendered correctly. >> >> Thank you for your work on Universal version, Tat! >> > > You're welcome and thanks for the report. it helps me a lot! > What you said is exactly the same as I see here, so this is not the > hardware specific problem. > Now I'm searching a target to lock on. so let me give some more time ;-) > > > On Nov 19, 2006, at 1:09 AM, Mark wrote: > >> in 0.9.10 the sun was represented by a sphere and a square texture for >> the halo. >> So what your seeing is actually the halo texture. At sundown the whole >> object is tilted and so it looks like a triangle, because you just >> don't >> see the the other half of the texture. There's nothing wrong with >> this. >> >> However there seems to be a problem with transparency / alpha >> channel in >> your build. Normally the halo blends in smoothly and the edges aren't >> visible. >> Maybe this helps to point you in the right direction. >> >> I'd also check the PLIB version used, as Martin already said. >> > > I really appreciate your help. I've read SimGear / PLIB source and > now have the same opinion. > This rendering is done at simgear/scene/sky/oursun.cxx, especially in > halo related methods / funcs. > Weird thing about this is that it draws the sun as almost big solid > color rectangle. > > As two different versions of PLIB have the same result, I think it > has something to do with SimGear. > I'm changing some code so I can try and error about this. > Or should I try another version of SimGear? > > ------------------------------------------- > Tatsuhiro Nishioka > Mail: [EMAIL PROTECTED] > ------------------------------------------- > > > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel