Hi Dene,

Am Samstag, den 16.12.2006, 20:12 +1300 schrieb Dene:
> Hi,
> A question for aircraft developers, everyone enjoys flying high poly 
> models...the screen shots look great! How hard would would it be to 
> save/export/what ever, low poly versions for use as statics? as you 
> might gather I know nothing of the model development cycle so am asking 
> the question ...would it be a simple "save as low poly" or a total 
> ground up redevelopment?
> 
Depends on the model. I have made a low-poly/low-res texture version of
the 109 (look at CVS file Aircraft/bf109/Models/bf109g-ai.xml - and yes
it is mostly your animation ;-) ). 

I removed all interiour objects and reduced some high-poly objects
(wheels) using the Blender mesh decimator. Finally I exchanged all
textures with scaled down ones.

One thing I learned is to have the texture in one image rather than in
many. That is (little) more work creating the texture map, but
exchanging textures for AI use and multiple liveries is less work.

I think creating low-poly versions for multiplayer, ai and static
display makes sense, so I will create them for my aircraft. (once I have
the Mosquito ready).

Greetings

Detlef


> Cheers
> Dene
> 
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