Hello Maik, Am Samstag, den 23.12.2006, 21:56 +0100 schrieb Maik Justus: > Hi Detlef, > Detlef Faber schrieb am 23.12.2006 11:17: > > Am Freitag, den 22.12.2006, 22:35 +0100 schrieb Maik Justus: > > > >> Hi, > >> > >> here is a patch for the head/osg-branch. > >> > > While compiling with your patch on Gentoo Linux I get: > > > > FGGround.cpp:70: Fehler: redefinition of `void > > yasim::FGGround::getGroundPlane(const double*, double*, float*, int*, > > double*, double*, double*, double*, double*, bool*)' > > FGGround.cpp:47: Fehler: »virtual void > > yasim::FGGround::getGroundPlane(const double*, double*, float*, int*, > > double*, double*, double*, double*, double*, bool*)« wurde vorher hier > > definiert > > It is a OSG-FG CVS of today, the unpatched FG compiles and runs fine. > > > > Greetings > > > > Detlef > Hi Detlef, > Thank you for testing. Did you apply both patches; my first and the > osg-patch? If yes: This could explain the failure. You need not (and > should not) apply both patches, you only need the gear.osg.diff.
I used only the OSG patch, it was applied without errors. However I tested your patch with the plib FG and it is great! My real life flying is mainly from grass fields and I felt really at home. The bumping while accelerating for take off and the moment the bumping changes to smooth flying when lifting off the ground is exactly how I know (and love) it. Also the big Warbirds are easier to handle on grass now then on concrete. The tendency to turn the tail into the wind is less on grass. On Landings they are easier to control on the ground (the rudder is more effective, even with locked tailwheel.) I did notice with the bf109 and the F4U, they are off runway nearly unstoppable. Braking on the runway works (with reduced effect, which is ok), but once they are off in the wild, they bump and run without the speed actually decreasing. I suspect this may be fixed by tweaking some numbers in materials.xml. (Bio Braking should be possible ;-) ). One thing which is a bit odd is the bumping on non-runway grounds continues, even if the plane is at full stop. Finally I think this patch is a valuable addition to FlightGear realism. (but I still have to check the water/float simulation...) Greetings Detlef > Hope this helps. > > Maik > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel