Hi Detlef,

Detlef Faber schrieb am 24.12.2006 13:51:
> Hello Maik,
>
>   
> I used only the OSG patch, it was applied without errors. However I
> tested your patch with the plib FG and it is great!
>
>   
I have the osg-patch 90% working at my local version, only one detail in 
the crash detection is different from plib.
> My real life flying is mainly from grass fields and I felt really at
> home. The bumping while accelerating for take off and the moment the
> bumping changes to smooth flying when lifting off the ground is exactly
> how I know (and love) it.
>
> Also the big Warbirds are easier to handle on grass now then on
> concrete. The tendency to turn the tail into the wind is less on grass.
> On Landings they are easier to control on the ground (the rudder is more
> effective, even with locked tailwheel.) 
>
> I did notice with the bf109 and the F4U, they are off runway nearly
> unstoppable. Braking on the runway works (with reduced effect, which is
> ok), but once they are off in the wild, they bump and run without the
> speed actually decreasing. I suspect this may be fixed by tweaking some
> numbers in materials.xml. (Bio Braking should be possible ;-) ).
>   
I think this need to be fixed in my patch. I have an idea, I will try if 
it works.
> One thing which is a bit odd is the bumping on non-runway grounds
> continues, even if the plane is at full stop. 
>   
That should be solved with the next update (I think it is solved in my 
local verison).
> Finally I think this patch is a valuable addition to FlightGear realism.
> (but I still have to check the water/float simulation...)
>   
Thanks for this feedback!
> Greetings
>
> Detlef
>
>  
>   
Maik


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