Hi Detlef, Detlef Faber schrieb am 24.12.2006 13:51: > Hello Maik, > > > I used only the OSG patch, it was applied without errors. However I > tested your patch with the plib FG and it is great! > > I have the osg-patch 90% working at my local version, only one detail in the crash detection is different from plib. > My real life flying is mainly from grass fields and I felt really at > home. The bumping while accelerating for take off and the moment the > bumping changes to smooth flying when lifting off the ground is exactly > how I know (and love) it. > > Also the big Warbirds are easier to handle on grass now then on > concrete. The tendency to turn the tail into the wind is less on grass. > On Landings they are easier to control on the ground (the rudder is more > effective, even with locked tailwheel.) > > I did notice with the bf109 and the F4U, they are off runway nearly > unstoppable. Braking on the runway works (with reduced effect, which is > ok), but once they are off in the wild, they bump and run without the > speed actually decreasing. I suspect this may be fixed by tweaking some > numbers in materials.xml. (Bio Braking should be possible ;-) ). > I think this need to be fixed in my patch. I have an idea, I will try if it works. > One thing which is a bit odd is the bumping on non-runway grounds > continues, even if the plane is at full stop. > That should be solved with the next update (I think it is solved in my local verison). > Finally I think this patch is a valuable addition to FlightGear realism. > (but I still have to check the water/float simulation...) > Thanks for this feedback! > Greetings > > Detlef > > > Maik
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