Ron Jensen wrote:

> One solution is to make the area around the spot a separate model and
> make that clickable, too.

Yeah, I thought about that, but it would mean a bunch of extra polys.
Also, if the object in question (behind the switch) is curved, there
will be a visible seam ... Maybe transparent quads are the answer? I
would end up looking just like the old panel code, but much easier to model

> 
>> Also, will there
>> be a way to highlight these clickable objects like in the panel code
>> (CTRL-C?)
> 
> This already works...  ctrl-c highlights the clickable object's
> wireframe in yellow.
> 

Cool, I haven't actually had time to try that :/

Josh

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