Ron Jensen wrote: > One solution is to make the area around the spot a separate model and > make that clickable, too.
Yeah, I thought about that, but it would mean a bunch of extra polys. Also, if the object in question (behind the switch) is curved, there will be a visible seam ... Maybe transparent quads are the answer? I would end up looking just like the old panel code, but much easier to model > >> Also, will there >> be a way to highlight these clickable objects like in the panel code >> (CTRL-C?) > > This already works... ctrl-c highlights the clickable object's > wireframe in yellow. > Cool, I haven't actually had time to try that :/ Josh ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel