Ron Jensen wrote:

> 
> I am in error.  I made a bad assumtion.  After reviewing mice.xml I
> realized the pick animation over-rides the mice.xml definitions, so if
> you are pointing to an object with an action defined for button 2 you
> can't switch mouse modes...  could be deadly to mouse fliers!
> 
> Also, the mouse wheel controls elevator trim in normal mode...  I never
> knew that!  So bad pointing while using the mouse wheel could
> inadvertantly move the elevator trim..

I think the solution to a) not litter the cockpit with too many pick
animations (easy) b) make the pick animations a reasonable and easy to
hit size (also easy) and c) let pilots know when they are pointing at a
pickable object (also easy). I think someone suggested changing the
mouse cursor when on a pickable object.

I suggest that we not hold back due to the trim problem until it
actually happens. I have found that the problems that we predict and the
ones we actually encounter are often very different. It may not become a
problem at all.

It might also be a good idea to suspend dynamic view when the cursor is
over a pickable object.

Josh

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