Hi R. Your suggestion of sub-orbital flight last month got me thinking: If my altitude is > 25 miles, will the scenery get loaded?
I uncommented the debugging output in src/Scenery/tilemgr.cxx and tried a high-speed flight from Seattle to Peru or Chile (some impressive mountain range) where I flew down some valley toward the Pacific. (Ok, this is what I like FlightGear for.) :-) It worked. The tile cache seemed to work well. Later, last week, I managed to pin down when the fps goes sluggish, and it wasn't on a long flight. It is during "catching up on tile delete queue" That's what I thought might be a problem... Perhaps because it tries to catch up on too many tiles at once. Stewart R. van Steenbergen wrote: > principles (e.g. has VTOL with reaction jets, etc.). I'm making a bit of > a case study of building a light sci-fi styled spacecraft sim based on > Serenity, which can be used for orbital flight and atmospheric flight > (and be used to simulate real-world aircraft as well). Not sure if the > sim will ever get built, but it might be possible to combine the efforts > of Orbiter (for orbital / space simulation) and FlightGear (atmo > flight), possibly with visuals on the planet from FS2004 or FSX. If you > look on the net (see link) you can find a lot of data on the Danube > class -- keep in mind that the model was never designed for real-world > flight and I'm not sure how much a good FDM would appreciate this. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel