Hi R.

Your suggestion of sub-orbital flight last month got me thinking:
If my altitude is > 25 miles, will the scenery get loaded?

I uncommented the debugging output in src/Scenery/tilemgr.cxx
and tried a high-speed flight from Seattle to Peru or Chile (some impressive 
mountain range) where I flew down some valley toward the Pacific. (Ok, this is 
what I like FlightGear for.) :-)

It worked. The tile cache seemed to work well.

Later, last week, I managed to pin down when the fps goes sluggish, and it 
wasn't on a long flight.
It is during "catching up on tile delete queue"
That's what I thought might be a problem... Perhaps because it tries to catch 
up on too many tiles at once.

Stewart

R. van Steenbergen wrote:
> principles (e.g. has VTOL with reaction jets, etc.). I'm making a bit of 
> a case study of building a light sci-fi styled spacecraft sim based on 
> Serenity, which can be used for orbital flight and atmospheric flight 
> (and be used to simulate real-world aircraft as well). Not sure if the 
> sim will ever get built, but it might be possible to combine the efforts 
> of Orbiter (for orbital / space simulation) and FlightGear (atmo 
> flight), possibly with visuals on the planet from FS2004 or FSX. If you 
> look on the net (see link) you can find a lot of data on the Danube 
> class -- keep in mind that the model was never designed for real-world 
> flight and I'm not sure how much a good FDM would appreciate this.





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