Quoting Stewart Andreason :

>
>
> leee wrote:
> > On Thursday 15 February 2007 21:45, Berndt, Jon S wrote:
> >> What's a realistic upper limit for polygon count now for an aircraft
> >> model? 5000? 10000? 25000?
> >>
> >> What's definitely "out"?
> >>
> >> Jon
> >
> > AFAIK, current top-end vid cards can handle several million textured polys
> > (typically between 1 - 3 M)
> >
> > For a single model - don't worry too much, for n models as few as possible.
> >
> > LeeE
>
> Well, that's interesting.
>
> Lee, have you ever gotten a SegFault from a large .ac file?
> I don't think I ever got any reply to my gdb backtrace I posted Jan.26, so I
> still am interested in knowing about upper limits on polygon counts.

There is a 32k vertices limit for individual objects in plib. But you can have
as many objects as you want. Just don't merge them. I don't remember if there is
an optimization pass in the ac3d loader that would aggregate individual triangle
of the same OpenGL state.

-Fred

--
Frédéric Bouvier
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