Quoting Stewart Andreason : > > > leee wrote: > > On Thursday 15 February 2007 21:45, Berndt, Jon S wrote: > >> What's a realistic upper limit for polygon count now for an aircraft > >> model? 5000? 10000? 25000? > >> > >> What's definitely "out"? > >> > >> Jon > > > > AFAIK, current top-end vid cards can handle several million textured polys > > (typically between 1 - 3 M) > > > > For a single model - don't worry too much, for n models as few as possible. > > > > LeeE > > Well, that's interesting. > > Lee, have you ever gotten a SegFault from a large .ac file? > I don't think I ever got any reply to my gdb backtrace I posted Jan.26, so I > still am interested in knowing about upper limits on polygon counts.
There is a 32k vertices limit for individual objects in plib. But you can have as many objects as you want. Just don't merge them. I don't remember if there is an optimization pass in the ac3d loader that would aggregate individual triangle of the same OpenGL state. -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel