Melchior FRANZ schrieb: ... > You have to try to click near the "base" of the > object. That is the same point where you clicked when you added the > model. > > > Thank you for the hint, will try it tomorrow evening again :-) > >> This is really great and one I ever missed during my scernery work, >> I enjoy it. >> > > :-) > > If you have suggestions for improvements, just tell me. I don't > promise anything, but the multi-select mode was also something that > someone wanted (Hi Roberto :-). Eventually it may get added. > > m. > > Thank you, of course I have a lot of ideas how to improve the "UFO idea" but I think most of them are too complicated to implement at the moment and partly impossible as - if I understand it right - Nasal has no write (and read?) rights for FlightGear scenery files. There is no real excuse now for a lot of users quite familiar with FlightGear not to put some *generic* models into their local scenery with the UFO. No knowledge of Blender or other stuff, just select some already available models. I really don't know why anyone of the hundreds of registered users of ie the German FlightGear Forum did/does not try it. :-/ (Infact I know it very well). One problem might be that it is some "hand-work" to update the *.stg files on basis of the ufo*.xml file. I just looked into the Python stuff as I thought about converting some of my FGTools routines to Python for multi-platform use - this could really help. But I cannot start with this before spring/summer this year. Anyway, I placed the first objects into a FlightGear scenery in the "Pre-UFO-time" and therefore I know how comfortable it is now to do very precise and enjoyable scenery-work :-) Georg
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