> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On 
> Behalf Of Nicol Carstens
> Sent: Friday, March 23, 2007 5:51 AM
> To: flightgear-devel@lists.sourceforge.net; [EMAIL PROTECTED]; 
> [EMAIL PROTECTED]
> Subject: [Flightgear-devel] Phidot not zero.. And bank angle 
> constant...
> 
> 
> Hi guys.
> 
> First of all (before I start "complaining") let me start off 
> by saying: 
> thanks for sharing your work publicly! MUCH appreciated. If 
> you don't mind, and have some time to spare me, I need to ask 
> a question...
> 
> About myself and my project: I am qualified as an electronic 
> engineer (did a masters in control of a model RC helicopter), 
> and have about 6 years simulation experience in the Aerospace 
> industry. I am trying to use FlightGear for autopilot/AHRS 
> development work... I am looking at the data as received from 
> the Native-FDM UDP packet (at 20-40Hz). Maybe I am missing 
> something (not at all impossible)... but I think something 
> might be wrong... 
> I am using FlightGear Version 0.9.10.
> 
> My question:
> If I put the aircraft (Cub or 172) into a constant bank and 
> pitch angle turn ("trimmed"), I expect phidot and thetadot to 
> be near zero, and psidot non-zero... Yet, I see thetadot near 
> zero, and phidot and psidot non-zero (as a matter of fact: 
> phidot is almost as "large" as psidot). Surely this can't be 
> right? According to the FlightGear (and MathsWorks / Matlab) 
> documentation, this is not p,q,r but Euler/Gimbal angular 
> rates in rads/sec... not body rates...
> 
> I know that the pitch and roll angles are constant because I 
> can see it visually in the sim, and confirmed looking at the 
> UDP data (roll, pitch, yaw)...
> 
> My goal: I want to derive p,q,r (simulate rate gyroscope 
> sensors) and calculate the horizon... Building an AHRS. But 
> if I use the current data, the angles are drifting even 
> faster than using the real hardware!!
> 
> Am I missing something, or is there a bug??
> 
> Kind Regards,
> Nicol.


Sorry, but I don't have ANY time to respond to this, but keep in mind that
you are looking at BODY-AXIS rates and accelerations. If you are in a turn,
the pitch and roll are going to show values.

Bill


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