Hi, I've provided, with Melchior's assistance, some added facilities to submodels amongst which are:
<speed-prop> which gives us the ability to set the initial velocity from a property <random> which varies the Cd by +- 5% These new facilities give us the opportunity to add a bit more eye-candy to FlightGear. I've done a better exhaust model for the Hunter 2 tanks: ftp://abbeytheatre2.org.uk/fgfs/Screen-shots/hunter-exhaust.jpg Of course - it's based on submodels, so it doesn't come free - about 10fps here in external view, but only 2 in cockpit view. If you want to disable it, go into the property browser and set /sim/ai/aircraft/exhaust to false, or use the Hunter GA11 without tanks. In addition submodels can now be attached to other AI Objects, but not other submodels or Multiplayer objects. Yes - this isn't the best way of doing it - particles would be better, and would probable cost less frames, but I've only been waiting 3 years for those, and this isn't a bad hack. Enjoy Vivian ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel