Syd & Sandy wrote:

> Hello all,
> I have used aggressive compression for splash screens in past, and 
> always crashes Flightgear  on my system. Doesnt seem to be a problem for 
> model textures , though.

Ah, yes, now that you mention it:
The rbg loader for the splash screen is a different than the one for the 
models, simply because the splash-screen is showed before all the 
support libraries are initialized.

So it's indeed required not to use the aggressive RLE option for the 
splash screen images which isn't such a big deal since the image is 
removed from memory as soon as possible.

Hope this clarifies it a bit.

Erik

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