Melchior FRANZ wrote:
> * Melchior FRANZ -- Saturday 28 April 2007:
>> splash textures can now also be greyscale and greyscale/alpha,
>> and they also respect an alpha layer. That way one can use
>> countours (squadron emblems, etc.) together with varying background
>> colors (--prop:/sim/gui/style/colors/splash-screen/red=0.5 etc.)
> 
> Here's an example:
> 
>   http://members.aon.at/mfranz/a6-splash.jpg  [24.6 kB]  

Too bad the splash loader doesn't take jpeg files. The size difference is more 
than significant.

I grabbed the A-6E/splash.rgb from cvs to see what you're talking about.

I do see what you're doing with the alpha. It is one way to save space.
However, I don't see the greyscale. Perhaps this isn't meant as an example of 
that.
It is "just another" 8/8/8/8 bit file, that doesn't look "special" to me. BUT, 
when I posed above a green runway, and made my own transparent splash screen 
file... _I_ got a Seg.Fault!!

After trying this and that, I find if I save with Aggressive RLE Compression, 
then it crashes Flightgear 0.9.10.
If I save with just RLE compression, it works file, and only costs a few bytes.

So, If Alpha == 0 then save Agressive RLE is ok
else if alpha >=1 then save RLE compression.

So while the SGI format may not support 8/8/8/1, the identify program does 
make the distinction, that seems to have relevance to splash screens (in the 
old loader).


 >> So it's indeed required not to use the aggressive RLE option for
 >> the splash screen images [...]
 >
 > Nope. But GIMP apparently generates corrupted files where compressed
 > scanlines aren't properly closed. (This is probably the reason why
 > they falsely claim that SGI doesn't support those. Yes, some spec
 > compliant readers may not like the corrupted GIMP files.  ;-)

So the documentation for how to save as sgi format is needing some 
clarification regarding images with transparency.

Stewart

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