Curtis, > Note that anisotropic filtering makes all the textures look sharper when > viewed close to edge on ... terrain in the distance, aircraft markings, > etc. I'm still not convinced the doing this per material in the > materials.xml file is the best approach. It would be nice to be able to > have anisotropic texture filtering for loaded models and everything else > as well ... I'd still be more in favor of a single global setting that > affects the entire sim. >
I did the materials approach because I didn't want to harm older graphic cards too much. But since most of the posters like to have a global control I see no point in applying it only to certain materials for now. Right now I am hacking the Rendering Options panel. Olaf ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel