Curtis,

> Note that anisotropic filtering makes all the textures look sharper when 
> viewed close to edge on ... terrain in the distance, aircraft markings, 
> etc.  I'm still not convinced the doing this per material in the 
> materials.xml file is the best approach.  It would be nice to be able to 
> have anisotropic texture filtering for loaded models and everything else 
> as well ... I'd still be more in favor of a single global setting that 
> affects the entire sim.
> 

I did the materials approach because I didn't want to harm older graphic 
cards too much. But since most of the posters like to have a global 
control I see no point in applying it only to certain materials for now.

Right now I am hacking the Rendering Options panel.

Olaf




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