* Martin Spott -- Sunday 29 April 2007: > Is animation of such static objects coupled with some sort of LOD > mechanism ?
Not a forced one. The <load> part is executed when the object's tile is loaded, and the <unload> part when the tile is removed from memory. The <unload> part has to actively stop what was started in the <load> part, otherwise it keeps running (and that's a feature). But the removal of a tile happens only when you are quite far away, so if the mechanism is used a lot, then such running code might accumulate. But then again, random or shared objects don't support embedded Nasal at all, and only few static objects will ever use it. I don't think we should worry already. After many years the bay area has still only one airport with buildings ... ;-) m. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

