* Martin Spott -- Sunday 29 April 2007:
> Is animation of such static objects coupled with some sort of LOD
> mechanism ?

Not a forced one. The <load> part is executed when the object's
tile is loaded, and the <unload> part when the tile is removed
from memory. The <unload> part has to actively stop what was
started in the <load> part, otherwise it keeps running (and that's
a feature). But the removal of a tile happens only when you are
quite far away, so if the mechanism is used a lot, then such
running code might accumulate. But then again, random or shared
objects don't support embedded Nasal at all, and only few static
objects will ever use it. I don't think we should worry already.
After many years the bay area has still only one airport with
buildings ...  ;-)

m.

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