Hi James, but how do I explain to my daughters, that suddenly one of the circling planes disappears? Periodically! And from the other point of view: -A combat-player probably would not like to decide each time, if the aircraft on the radar is in the civilian mode or in the dogfight mode. -Two camel pilots in a dogfight probably would not like to be grounded by a homing missile.
From my point of view combat mode can work only on separate server(s), maybe we would need different servers for different periods of time. Maik James Palmer schrieb am 11.05.2007 14:06: > ...For those concerned with non-dogfighting, please rest assured that > I will code a "turn off dogfighting" option that will make all weapons > invisible and they will have no effect on the player. (you would > still see the dogfighting planes circling each other, just nothing > else). This option would be turned off by default. If you want to > participate in a dogfight, it will take an action on the part of the > user to enable that feature. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel