On Thu 17 May 2007 22:28, Tim Moore wrote: SNIP > It's hard to assign a meaning to these times in isolation, except to > note that 16 milliseconds total is the magic number that gives you a > frame rate of 60hz. The large cull time indicates poor scene graph > layout; possibly there's a problem with transparent objects in your > beautiful cockpit :) The large draw time vs. gpu time shows that the > scene and model geometry could be grouped in larger batches. > > > I get ThreadingModel : SingleThreaded , is it right ? > > Yes; I've forced all the OSG operations into one thread to start with. > There is a lot of flexibility in that area, and we'll try multithreading > things on multiprocessor machines. > > > Here a snapshot of the Stats http://perso.orange.fr/GRTux/OSG-Stat.jpg > > > > Regards > > Thanks! I'd love to know the details of that (aircraft, location, ...) > > Tim > >
That Aircraft is an old (achieved) model Crusader F-8E from my French Air Navy Models collection (which suit to to French Carrier Foch). the Low FPS performance and that large cull (you point the finger on it) represent, to me, the average performances i get compared to every others aircraft which are there into FG, more or less according the model. So it is, for me, a measurement tool. Regards -- Gérard ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel