Hello Tim, Mathias,

This is a digest of tests i have done , (and a repeat of previous separated 
mails)

I try to understand the big FPS differences i get when i build FG
first with an old OSG library 10 april 2007, 
second with a recent OSG library  1.9.4 version

FG was patched with Tim Moore patch OSG stats.

Every components and parameters are the same on both  built FG  :

-same computer  and operating system
-same FlightGear cvs source
-same Nvidia parameter
-same Aircraft
-same airport and scenery
-same FG parameter
-the aircraft was in place on the runway, parking brake On.


The measurement values ( average) which where given are:

OSG version ---old 10-04-207-------------||----------recent v 1.9.4

Fps-------------------41-----------------------||-----------14
Event----------------4.5-----------------------||-----------5.5
Update--------------2.5-----------------------||-----------3.5
Cull------------------6.5-----------------------||-----------34
Draw---------------10.5----------------------||-----------21.5
Gpu------------------12-----------------------||---------19.5

the following snapshots show these values
OLD OSG lib
http://perso.orange.fr/GRTux/OSG_older-Stat.jpg
RECENT OSG lib 
http://perso.orange.fr/GRTux/OSG-Stat.jpg

Why a so big difference ?
if i look at the performance i conclude, FG likes better to be built with that 
one month  old OSG library rather than to be built with the more recent 
available OSG library.
You could notice, 14 fps with the new OSG lib, makes FG unusable.

The 41 fps which is given with the old OSG lib look like the values we had, 
when the first comparative tests  where done, PLIB versus OSG, for me in the 
same situation/condition.

I can understand ,  the old OSG content was probably more buggy than the 
recent one and a lot of modifications/improvements  have been done on it.

I wonder if FG has followed these modifications/improvements.

Regards 

-- 
Gérard


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