Hi, Yesterday I made a build of the osg version of fg, last time I made one was like two month ago so I had to do a few experimentation to have a osg build that works with fg. When that was finaly working I realized that I had to add two defines for the osgviewer version of fg and tried a new build to see what it gives. Ok, apparently I'm the first to build that on a windows system. Here's the problems I can see : - fg_os_osgviewer.cxx does not build because the min & max macro are defined in windows.h and redefined as templates in some vec.h file, adding #undef min/max allowed to compile ; - the game starts in 800x600 for no reason ; - I can not click on the user interface (menu, dialogs) ; - changing the view with the mouse does not work as expected, the view direction is not controlable if not random ; - fginput::dokey says key value out of range.
Then when I applied the last patch to fg_os_osgviwer.cxx I simply had compile errors because my osg version was not up to date. As I said on irc I'm not going to update osg each time I need to update fg. HJ. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel