Hi,

Yesterday I made a build of the osg version of fg, last time I made one 
was like two month ago so I had to do a few experimentation to have a 
osg build that works with fg. When that was finaly working I realized 
that I had to add two defines for the osgviewer version of fg and tried 
a new build to see what it gives. Ok, apparently I'm the first to build 
that on a windows system. Here's the problems I can see :
- fg_os_osgviewer.cxx does not build because the min & max macro are 
defined in windows.h and redefined as templates in some vec.h file, 
adding #undef min/max allowed to compile ;
- the game starts in 800x600 for no reason ;
- I can not click on the user interface (menu, dialogs) ;
- changing the view with the mouse does not work as expected, the view 
direction is not controlable if not random ;
- fginput::dokey says key value out of range.

Then when I applied the last patch to fg_os_osgviwer.cxx I simply had 
compile errors because my osg version was not up to date. As I said on 
irc I'm not going to update osg each time I need to update fg.

HJ.


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