Hi, > > Yesterday I made a build of the osg version of fg, last time I made one > was like two month ago so I had to do a few experimentation to have a > osg build that works with fg. When that was finaly working I realized > that I had to add two defines for the osgviewer version of fg and tried > a new build to see what it gives. Ok, apparently I'm the first to build > that on a windows system. Here's the problems I can see : > - fg_os_osgviewer.cxx does not build because the min & max macro are > defined in windows.h and redefined as templates in some vec.h file, > adding #undef min/max allowed to compile ; > - the game starts in 800x600 for no reason ; > - I can not click on the user interface (menu, dialogs) ; > - changing the view with the mouse does not work as expected, the view > direction is not controlable if not random ; > - fginput::dokey says key value out of range. > > Then when I applied the last patch to fg_os_osgviwer.cxx I simply had > compile errors because my osg version was not up to date. As I said on > irc I'm not going to update osg each time I need to update fg.
I am still working on getting osgViewer to work as expected on Windows. Since there is still a backlog of uncommited changes of mine I do not want to add of another batch of unfinished changes. But IMHO the main problem seems to be hidden in OSG itself. One workaround: You can click on the user interface iff you first resize the window for instance. Olaf ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

