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Mathias Fröhlich wrote:
> Hi Tim,
> 
> On Saturday 26 May 2007, Tim Moore wrote:
>> Hi,
>>
>> This patch combines all the triangles, triangle strips and triangle fans
>> with the same material in a tile into one DrawElements primitive set.
>> This also reduces by a factor of 100 the number of Geodes that needs to
>> be processed by the cull phase.
...
> Sorry, I won't apply that.
> I have something very similar on my disk.
> I believe we should talk about such stuff before you start hacking ...
> And yes, if this is done right I see not only better cull and draw times but 
> also an overall frame rate improvement.

That's alright, it didn't take me much time to whip up, and I wanted to
play with both optimizing the scene graph and some interesting
templates. Check in your stuff soon!

Tim

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