Hi all,

maybe I want to talk about already well-known stuff, anyway I don't 
remember having red this on the list, so...

yesterday a very creative FG 3D plane models (helijah) showed me the md2 
3D file format. This format is able to make the object moving 
standalone. He sent me a test file (it is a goblin) and I watched it 
using osgviewer. It was amazing to see the model moving itself. so I 
tried to incorporate it in a FG scenery, and wouah, wonderfull, I could 
see the goblin moving in the scenery too ;)

I don't know anything about the md2 format but it is binary format 
(non-readable ascii as .ac format), I don't know if it is an open 
format, but it opens multiple possibilities as moving trees and cows, 
flags, etc. that could populate the FG world

Here http://seb.marque.free.fr/fichiers/flightgear/md2, you could find 2 
snapshots of the 3D model showing the movement, and the two files for 
the models (tris.md2 and skin.bmp).
I placed the tris.md2 model editing "by hand" the stg file so it is not 
really correctly placed, I had to take the snaps from under the ground, 
and unfortunatly the skinning doesn't work (neither using osgviewer 
directly)

the full scenery has been created for an organized meeting which took 
place one month ago in LFBT. you can find a tarball containaing all 
scenery here: 
http://seb.marque.free.fr/fichiers/flightgear/lfbt/meeting.tar.gz 
(included the goblin). btw, the whole scenery with objects will be 
improved in the next days before being released in the John Stockill's 
database (we need to make some changes, particulary low-poly aircrafts 
populating the tarmac)

and it's not related but I get, as it as been reported before in this 
list, impressive frame rates for my little 3D card (nvidia GeForce4 Go 
420 with 32MB VRAM, linux nvidia drivers 0.9736, on a debian unstable 
system, athlon-xp), with the yesterday night svn and cvs compile of 
osg/sg/fg (using freeglut)

best regards
seb

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