Hello Sébastien, this gives exciting possibilities!
Am Sonntag, den 27.05.2007, 19:30 +0200 schrieb Sébastien MARQUE: > Hi all, > > maybe I want to talk about already well-known stuff, anyway I don't > remember having red this on the list, so... > > yesterday a very creative FG 3D plane models (helijah) showed me the md2 > 3D file format. This format is able to make the object moving > standalone. He sent me a test file (it is a goblin) and I watched it > using osgviewer. It was amazing to see the model moving itself. so I > tried to incorporate it in a FG scenery, and wouah, wonderfull, I could > see the goblin moving in the scenery too ;) > > I don't know anything about the md2 format but it is binary format > (non-readable ascii as .ac format), I don't know if it is an open > format, but it opens multiple possibilities as moving trees and cows, > flags, etc. that could populate the FG world > This is the native model Format of Quake2. The model file holds the 3d Model and multiple morphing animations. There are exporters for Blender available. It is, as far as I know, used by some free projects like cube and crystalspace. Using this format could be useful for irregular and morphing animatins like waves on the sea, groundcrew, passengers... > Here http://seb.marque.free.fr/fichiers/flightgear/md2, you could find 2 > snapshots of the 3D model showing the movement, and the two files for > the models (tris.md2 and skin.bmp). > I placed the tris.md2 model editing "by hand" the stg file so it is not > really correctly placed, I had to take the snaps from under the ground, > and unfortunatly the skinning doesn't work (neither using osgviewer > directly) > > the full scenery has been created for an organized meeting which took > place one month ago in LFBT. you can find a tarball containaing all > scenery here: > http://seb.marque.free.fr/fichiers/flightgear/lfbt/meeting.tar.gz > (included the goblin). btw, the whole scenery with objects will be > improved in the next days before being released in the John Stockill's > database (we need to make some changes, particulary low-poly aircrafts > populating the tarmac) > > and it's not related but I get, as it as been reported before in this > list, impressive frame rates for my little 3D card (nvidia GeForce4 Go > 420 with 32MB VRAM, linux nvidia drivers 0.9736, on a debian unstable > system, athlon-xp), with the yesterday night svn and cvs compile of > osg/sg/fg (using freeglut) > > best regards > seb > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel