Hi!

Just a little information, if someone wants to animate the nose section (dont 
look at
me, Im still working on the cockpit :-) )
Turning down the ramp takes 7 (!)minutes, the cross-section of the hold is 6.4m,
the ceiling is at 4.4m with cranes hanging from it (can lift 20 tons each).
I can send you some photos if you want to.

Ciao,
Adrian

----- Original Nachricht ----
Von:     leee <[EMAIL PROTECTED]>
An:      FlightGear developers discussions 
<flightgear-devel@lists.sourceforge.net>
Datum:   26.05.2007 15:22
Betreff: Re: [Flightgear-devel] AN-225 patch

> On Friday 25 May 2007 10:36, Joacim Persson wrote:
> > On Fri, 25 May 2007, leee wrote:
> > > http://www.air-and-space.com/Antonov%20An-225%20Mriya.htm
> > >
> > > it's the rear four sets.  This site also has some nice pics of the main
> > > gear, which show that the front three and rear four units are
> different,
> > > if anyone would like to make more detailed and accurate main gear
> units:)
> >
> > (I can barely make a cube in Blender -- so don't look at me ;)
> >
> > I suspect it can also kneel like the An-124. Looks like that on some of
> the
> > pictures too. But the 124 has a different setup with the main gear
> > steering, with the two forward axels steerable instead.
> 
> Yeah - it can kneel to lower the nose for loading/unloading but I never 
> modelled the opening nose or kneeling:)
> 
> >
> > And rumor has it they are working on finishing the second 225 down in
> Kiev
> > now. The one they have in operation is booked up most of the time.
> 
> Yeah (again) - I saw some reports saying that the sole AN-225 is in such 
> demand that they are going to complete a second airframe, due for completion
> 
> in 2008.
> 
> >
> > > The AN-225 also has a max taxiing weight but I couldn't find the doc
> > > which stated what it was:(  Basically, it means that the AN-225 cannot
> > > make ground turns above this weight and so for mtow takeoffs it has to
> be
> > > lined up on the runway and then loaded.  Unlike the AN-124, from which
> it
> > > was developed, it was never intended for short-field operation.
> >
> > That information ought to be in the 2001 civil type certificate. (which
> may
> > have been published in Ukranian only though) I found the type certificate
> > number for it: (in latin-faked kyrillic) CTOK200-AH-225, but not the
> > document itself. (well, I can't google in non-latin alphabets)
> >
> > We should add some more hard points to it. One can easily dip a wingtip
> or
> > engine in the ground now by turning too hard at too high taxi speed. Max
> > taxi speed is probably also specified in the type cert. And CG limits,
> and
> > other goodies...
> 
> The contact points should be ok as the aircraft geometry is fundamental to 
> YASim and is taken from the 3d model.  YASim does recognise ground contact 
> with wings etc - heh - I've hit the ground with a wing tip in a turn when at
> 
> very low level and realistically spun in and crashed as a result and I've 
> also clipped a few buildings and structures and got a yaw to the appropriate
> 
> side:)   Perhaps the problem is that these collisions don't cause any
> damage.  
> This isn't the fault of YASim because FG only really recognises a total
> crash 
> and doesn't have any provision for partial airframe damage.
> 
> Personally, I wouldn't do anything to pervent the wing tips or outer engines
> 
> grounding when taxiing at too high a speed because I suspect this would be 
> realistic.  It's just the lack of resultant damage that's unrealistic.  Of 
> course, there's certainly scope for further tuning of the undercarriage 
> springing and displacements - atm it's just tuned so that the a/c sits level
> 
> on the ground at various weights and doesn't collapse on landing, which was
> a 
> serious factor when I was developing it.  It was certainly possible to 
> collapse the nose gear by breaking too hard on the ground at high weights, 
> which also seemed realistic to me:)  I don't think I put any brakes on the 
> nose gear, just the mains.
> 
> LeeE
> 
> 
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