Melchior FRANZ wrote:
>>> Note that a single <offset>0.123</offset>
>>> does *not* work on fg/plib.
>>>       
>                        ^^^^^^^
>
>   
>> I was using a single <offset> in several places... but after specifying 
>> all three axis, it needed fixing.
>>     
>
> *fg/plib*! You are using fg/osg, no? 

Um, No.
I believe the 0.9.10 release is plib.

> And that's a part of the
> problem. People who have tuned their aircraft for fg/osg do
> now find that those don't work well with 0.9.11, and that 
> scaled objects can look very different in both. 
>   

In my case, I've not tested them in fg/osg, nor have I received any 
emails that there are any bugs like that. I would hope to receive 
reports of any malfunctions.

> And if people had followed the model howto, then there wouldn't
> be problems at all. 

I read that nice instruction file.
Are there any other animation-types like flash, that are not listed in 
the model howto?
I'm especially looking for "shadow". Meaning the sun does not shine on 
the inside of anybody's craft.
> Of course, if you don't care at all how your model looks in
> 0.9.11, then you don't need to change anything. Your models
> aren't GPL compatbile, nor part of fgfs, let alone of 0.9.11,
> so you shouldn't worry, anyway.
>
>   

I do care, and am working on fixing that "unacceptable reputation" by 
creating a GPL model to showcase the "lighting improvements" and 
"eye-candy" I developed, and simply haven't seen elsewhere. As my 
webpage now shows.

Stewart



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