On Aug 6, 2007, at 7:46 PM, Curtis Olson wrote:

I'd like to do a quick informal poll here.

My day job involves maintaining and managing an advanced research driving simulator:

http://www.humanfirst.umn.edu/Facilities/index.html

There has been some vague discussions here in my lab about launching a project to create some sort of open-source driving simulator software targetted towards research applications (i.e. open-ended, interfaceable, highly scriptable, highly adaptable.) FlightGear seems like it could be a very logical starting point.

So I am wondering if anyone out there would have any particular interest in adapting flightgear to accurate simulate surface vehicles and perhaps develop a better infrastructure for representing roadway environments, traffic, signs, signal lights, etc. My mind goes to all the animation and scripting abilities we already have with FlightGear, the ability to drive multiple displays/monitors, our mutliplayer capability, our weather and time of day effects, etc. We would need a more accurate vehicle dynamics model (or extensions to existing models to model car engines and transmissions.) We may (or may not) need to do some work generating more rich and detailed roads and road environments. Finally (and this is probably the hardest task by far as I'm sure Durk could attest to) we would ultimately want a very realistic "AI" traffic simulation ... cars that follow the rules of the road, obey signal lights, avoid accidents, don't have distracting behavior bugs, have tunable aggressiveness levels, have realistic variations ... i.e. cars stopped at an intersection don't all have exactly the same lane offset and gap spacing ... I could go on and on ... merging behavior, round abouts, properly interacting with pedestrian traffic, bicycles on the shoulder, trains, etc. This gets really hard, really fast.

So I would be interested if there is anyone out there that would be especially interested in adapting FlightGear for car/truck type simulation, especially if your interest level (and available time) might push you to the point of being willing to contribute to such an effort.

Thanks,

Curt.
--



I have just played a bit with Racer (http://www.racer.nl/) but it seems pretty nice. It is an open source, cross platform driving sim, much like FG. It seems to use some pretty reasonable physics and have the ability to use different cars, again, much like FG. So it is something else that you might consider.

--Adam


-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now >>  http://get.splunk.com/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to